Object-oriented analysis and design
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
OOAD in modern software engineering is typically conducted in an iterative and incremental way. The outputs of OOAD activities are analysis models (for OOA) and design models (for OOD) respectively. The intention is for these to be continuously refined and evolved, driven by key factors like risks and business value.
History
In the early days of object-oriented technology before the mid-1990s, there were many different competing methodologies for software development and object-oriented modeling, often tied to specific Computer Aided Software Engineering (CASE) tool vendors. No standard notations, consistent terms and process guides were the major concerns at the time, which degraded communication efficiency and lengthened learning curves.
Some of the well-known early object-oriented methodologies were from and inspired by gurus such as Grady Booch, James Rumbaugh, Ivar Jacobson (the Three Amigos), Robert Martin, Peter Coad, Sally Shlaer, Stephen Mellor, and Rebecca Wirfs-Brock.
In 1994, the Three Amigos of Rational Software started working together to develop the Unified Modeling Language (UML). Later, together with Philippe Kruchten and Walker Royce (eldest son of Winston Royce), they have led a successful mission to merge their own methodologies, OMT, OOSE and Booch method, with various insights and experiences from other industry leaders into the Rational Unified Process (RUP), a comprehensive iterative and incremental process guide and framework for learning industry best practices of software development and project management. Since then, the Unified Process family has become probably the most popular methodology and reference model for object-oriented analysis and design.
Overview
The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. The earliest stages of this process are analysis and design. The analysis phase is also often called “requirements acquisition”.
In some approaches to software development—known collectively as waterfall models—the boundaries between each stage are meant to be fairly rigid and sequential. The term “waterfall” was coined for such methodologies to signify that progress went sequentially in one direction only, i.e., once analysis was complete then and only then was design begun and it was rare (and considered a source of error) when a design issue required a change in the analysis model or when a coding issue required a change in design.
The alternative to waterfall models are iterative models. This distinction was popularized by Barry Boehm in a very influential paper on his Spiral Model for iterative software development. With iterative models it is possible to do work in various stages of the model in parallel. So for example it is possible—and not seen as a source of error—to work on analysis, design, and even code all on the same day and to have issues from one stage impact issues from another. The emphasis on iterative models is that software development is a knowledge-intensive process and that things like analysis can’t really be completely understood without understanding design issues, that coding issues can affect design, that testing can yield information about how the code or even the design should be modified, etc.
Although it is possible to do object-oriented development using a waterfall model, in practice most object-oriented systems are developed with an iterative approach. As a result, in object-oriented processes “analysis and design” are often considered at the same time.
The object-oriented paradigm emphasizes modularity and re-usability. The goal of an object-oriented approach is to satisfy the “open–closed principle”. A module is open if it supports extension, or if the module provides standardized ways to add new behaviors or describe new states. In the object-oriented paradigm this is often accomplished by creating a new subclass of an existing class. A module is closed if it has a well defined stable interface that all other modules must use and that limits the interaction and potential errors that can be introduced into one module by changes in another. In the object-oriented paradigm this is accomplished by defining methods that invoke services on objects. Methods can be either public or private, i.e., certain behaviors that are unique to the object are not exposed to other objects. This reduces a source of many common errors in computer programming.
The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. The earliest stages of this process are analysis and design. The distinction between analysis and design is often described as “what vs. how”. In analysis developers work with users and domain experts to define what the system is supposed to do. Implementation details are supposed to be mostly or totally (depending on the particular method) ignored at this phase. The goal of the analysis phase is to create a functional model of the system regardless of constraints such as appropriate technology. In object-oriented analysis this is typically done via use cases and abstract definitions of the most important objects. The subsequent design phase refines the analysis model and makes the needed technology and other implementation choices. In object-oriented design the emphasis is on describing the various objects, their data, behavior, and interactions. The design model should have all the details required so that programmers can implement the design in code.