Component Diagrams
• A component is an encapsulated, reusable, and replaceable part of your software
• Reducing and defying coupling between software components
• Reusing existing components
• Model physical software components and the interfaces between them
• Show the structure of the code itself
• Can be used to hide the specification detail (i.e., information hiding) and focus on the relationship between components
• Model the structure of software releases; show how components integrate with current system design
• Model source code and relationships between files
• Specify the files that are compiled into an executable
In Unified Modeling Language (UML), a component diagram depicts how components are wired together to form larger components or software systems. They are used to illustrate the structure of arbitrarily complex systems.
Overview
A component diagram allows verification that a system’s required functionality is acceptable. These diagrams are also used as a communication tool between the developer and stakeholders of the system. Programmers and developers use the diagrams to formalize a roadmap for the implementation, allowing for better decision-making about task assignment or needed skill improvements. System administrators can use component diagrams to plan ahead, using the view of the logical software components and their relationships on the system.
Diagram elements
The component diagram extends the information given in a component notation element. One way of illustrating the provided and required interfaces by the specified component is in the form of a rectangular compartment attached to the component element. Another accepted way of presenting the interfaces is to use the ball-and-socket graphic convention. A provided dependency from a component to an interface is illustrated with a solid line to the component using the interface from a “lollipop”, or ball, labelled with the name of the interface. A required usage dependency from a component to an interface is illustrated by a half-circle, or socket, labelled with the name of the interface, attached by a solid line to the component that requires this interface. Inherited interfaces may be shown with a lollipop, preceding the name label with a caret symbol. To illustrate dependencies between the two, use a solid line with a plain arrowhead joining the socket to the lollipop.